# 12 Cursed Illusionary Goblins

**URL:** <https://discourse.rpgcauldron.com/t/12-cursed-illusionary-goblins/3684>\
**Category:** Theory\
**Created:** [September 24, 2026, 1:55am UTC](https://discourse.rpgcauldron.com/t/12-cursed-illusionary-goblins/3684 "2026-09-24T01:55:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Rickard](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/rickard/32/951_2.png) [@Rickard](https://discourse.rpgcauldron.com/u/Rickard)\
**Post date:** [September 24, 2026, 1:55am UTC](https://discourse.rpgcauldron.com/t/12-cursed-illusionary-goblins/3684/1 "2026-09-24T01:55:47Z")

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Here is how I look at a roleplaying session, and how I have gone from the typical combat system to playing combat more like a skill challenge (as it says more about the character than focusing on dice rolls). It also presents a nice way of playing skill challenges.

My usual style of writing is to try to make the reader form questions in their mind while reading.

> **[12 Cursed Illusionary Goblins](https://randomless.substack.com/p/12-cursed-illusionary-goblins)**
>
> Sessions as skill challenges
