i haven’t read this in a long time. still going through it but got caught up on the section talking about skills vs free form. he uses the example of the 10’ pole that detects pit traps, if the players always have it, and it factors into their decision making, i don’t see much of a difference between inventory and skill.
i’m really happy to come back to this after so long.
the player tip to view the dungeon as the battleground butts against the notion of stuck doors, but i suppose that’s what iron spikes and dungeon allies are for, it all goes back to the idea of dnd batman which is cool.
the gm too, should be like the batman, the bm, using tools and focusing on space and time and procedures and a wealth of creative thinking and extraordinary situations.