Blog book club #4: How to awesome-up your players

I’m not certain I even finished reading this one when I first encountered it. That whole “allow any bullshit PCs or you’re doing it wrong” just grated so hard. Sorry, dude, I respect my settings enough to not allow turds in the punch bowl – it’s part of that “basic simulation that provides consistency” approach. The players can run off and write bad fiction about cyber ninja PCs in a medieval-ish fantasy world if they really want that; it doesn’t happen in my games.

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