July 31 2026
Welcome to this week’s blog book club. This week we will be discussing “OSR Dogma Recency” by Brendan S of Necropraxis.
Next week we’re back to Gus L’s blog Dungeon of Signs for “Thoughts Regarding Character Mortality and Old School Dungeons and Dragons”.
You can see a list of previous blog club posts here.
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Confession: I almost skipped this post as it’s brief and the ideas within have been discussed a lot before, maybe even in this blog club. One reason is I’m feeling lazy today and short posts can be a nice break. So this is a warning that I got kind of stupid with my weekly Friday rant.
I suppose another reason is I think this topic addresses an important stage in the lifecycle of a particular kind of idealized OSR player, especially now that new recruits are less likely to be people rediscovering and reinterpreting the game of their 80s childhood. The account may not be your experience (or anyone’s) but I will pass on the story as it was told to me with my own embellishments.
The Myth: They say that something magical is missing in modern versions of the world’s most popular role playing game. But they say if you happen across just the right table in the corner of the convention hall that some dork will offer to run the game for you exactly as it was meant to be played. Converts to the OSR scene start fresh and (hopefully) create a character by rolling 3d6 down the line and that character is killed doing something embarrassing in a funnel. The players are annoyed and then eventually excited by the prospect of drawing their maps on graph paper. With luck, these neophytes find the right people and have fun playing old games that feel new.
Stranger Things Season 3
Eventually, those destined to Referee find their way to the blogosphere where they greedily absorb the lessons of the sacred texts. The OSR Musings, Zen examples and Maxisms become part of the way our club expresses what makes our thing different from the Wizards of the Coast thing. We run our campaigns and write our blogs until some jerk online says “that’s not even what we did back in the 80s, the manual says so”. A needle scratch stops the soundtrack. Now a crisis of faith, is what we do built on a rockbed of lies? How will we be cool kids of the RPG scene if our practices only date back to a series of 2007 blog posts. Where’s the legitimacy in that!?
Concept art for Star Wars: the last jedi
Here I’ll dispense with the metaphors, exaggerations and historical inaccuracies, and put the myth down. My corner of the OSR is made up of intelligent, creative, and thoughtful group of people. Despite what some RPG cliques might think, we aren’t cult members. Our truth is the ‘OSR Dogma’ is a teaching tool which is not necessarily representative of historic play. It’s helpful in some situations, less consulted as you gain confidence, and eventually disregarded until it serves our purposes again. While the topic of how the game was played is of no doubt interesting to historians among us, I care only in the most casual sense. My participation in this framework of play is not dependent on the past, even if it may be inspired by it.
While my take away from this post was an interrogation of the OSR myth, if you all want to discuss game play balance or something else feel free.


