# Is there "Happy" NSR?

**URL:** <https://discourse.rpgcauldron.com/t/is-there-happy-nsr/347>\
**Category:** Theory\
**Created:** [October 6, 2021, 8:08pm UTC](https://discourse.rpgcauldron.com/t/is-there-happy-nsr/347 "2021-10-06T20:08:48Z")\
**Posts on this page:** 1\
**Showing post:** 65

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**Author:** ![Huffa](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/huffa/32/606_2.png) [@Huffa](https://discourse.rpgcauldron.com/u/Huffa)\
**Post date:** [December 1, 2021, 11:08pm UTC](https://discourse.rpgcauldron.com/t/is-there-happy-nsr/347/65 "2021-12-01T23:08:35Z")

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I’m running [Blancmange & Thistle right now](https://discourse.rpgcauldron.com/t/lets-discuss-troika/546/8) [edit: oops, linked the wrong post - fixed!]. It is really a great example of ‘Happy NSR’ that nonetheless contains threat and tension (suffocating gas blobs, spiteful owls, etc).

I feel like B&T specifically achieves that by making everything so wild and fun for the players - even while containing real threats to the PCs. The adventure is about trying to get to a party, but the whole ridiculous journey feels like a very dangerous party.

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