# It is Time to Say Goödbye-Börg

**URL:** <https://discourse.rpgcauldron.com/t/it-is-time-to-say-goodbye-borg/3167>\
**Category:** Videos\
**Created:** [August 2, 2025, 12:16pm UTC](https://discourse.rpgcauldron.com/t/it-is-time-to-say-goodbye-borg/3167 "2025-08-02T12:16:25Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![yochaigal](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/yochaigal/32/1912_2.png) [@yochaigal](https://discourse.rpgcauldron.com/u/yochaigal)\
**Post date:** [August 2, 2025, 12:16pm UTC](https://discourse.rpgcauldron.com/t/it-is-time-to-say-goodbye-borg/3167/1 "2025-08-02T12:16:25Z")

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[![](https://img.youtube.com/vi/A-sX3FDrlwQ/hqdefault.jpg "It is Time to Say Goödbye-Börg") ](https://www.youtube.com/watch?v=A-sX3FDrlwQ)

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**Author:** ![ajzinni](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/ajzinni/32/1542_2.png) [@ajzinni](https://discourse.rpgcauldron.com/u/ajzinni)\
**Post date:** [August 2, 2025, 6:19pm UTC](https://discourse.rpgcauldron.com/t/it-is-time-to-say-goodbye-borg/3167/2 "2025-08-02T18:19:00Z")

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I just watched this and I think the creator is too wrapped up in hype cycles. He mistakes hype dying down and his nostalgia for something getting worse. The idea that people creating low quality content is a reason that it’s not a good game is just absurd. listening to the video it felt to more like the author had invested a lot of himself into the game, and feels remorse moving on to play other things.

What Mork Borg did and still does is inspire people to start creating. It’s visual, fun and simple enough that it makes the idea of creating something possible. It’s the game’s largest strength by a mile, and **why** it is such a huge success. With that comes chaff, but without it and this game it just like every other indie game posted online that never finds an audience.

The game is as fun as it always was. Personally I think it notable in the history of TTRPGs for being one of the first to really make it’s mark as an open system that encourage creators to dive in and make something for it and was wildly successful at it.

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**Author:** ![flyrefi](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/flyrefi/32/136_2.png) [@flyrefi](https://discourse.rpgcauldron.com/u/flyrefi)\
**Post date:** [August 2, 2025, 8:10pm UTC](https://discourse.rpgcauldron.com/t/it-is-time-to-say-goodbye-borg/3167/3 "2025-08-02T20:10:42Z")

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The video isn’t criticizing Mörk Borg, it’s criticizing Mörk Borg derivatives.

> The idea that people creating low quality content is a reason that it’s not a good game is just absurd.

He does not say this.

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**Author:** ![flyrefi](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/flyrefi/32/136_2.png) [@flyrefi](https://discourse.rpgcauldron.com/u/flyrefi)\
**Post date:** [August 2, 2025, 8:13pm UTC](https://discourse.rpgcauldron.com/t/it-is-time-to-say-goodbye-borg/3167/4 "2025-08-02T20:13:53Z")

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Personally I appreciated this a lot and I found it reassuring as someone who likes to build games from the ground up (as so few people seem to be doing these days). Thanks for sharing.

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**Author:** ![ajzinni](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/ajzinni/32/1542_2.png) [@ajzinni](https://discourse.rpgcauldron.com/u/ajzinni)\
**Post date:** [August 2, 2025, 8:49pm UTC](https://discourse.rpgcauldron.com/t/it-is-time-to-say-goodbye-borg/3167/5 "2025-08-02T20:49:58Z")

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That was my reaction to him saying the clones were “Dulling the edges.” I get the feeling from the video that he is saying that the core brand suffers due to all the clones, when I believe it to the best feature of the game (Even if I too have a limited attention span from all them). Jumping to saying it was not a good game any more is probably an overstep on my part though.

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**Author:** ![DungeonMaestro](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/dungeonmaestro/32/1183_2.png) [@DungeonMaestro](https://discourse.rpgcauldron.com/u/DungeonMaestro)\
**Post date:** [August 8, 2025, 8:40pm UTC](https://discourse.rpgcauldron.com/t/it-is-time-to-say-goodbye-borg/3167/6 "2025-08-08T20:40:34Z")

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It’s fair to say that there’s a proliferation of Borg content that doesn’t live up to the lofty heights of the Stockholm Kartell stuff. However, I think something the video didn’t cop to was that overall I think the Mork Borg scene has raised the bar for layout and artistic experimentation.

I’d be curious if the OP thought the same thing about the Mothership scene?

Does everything need to be at the same level as the inspiration for it to be worth doing? Don’t kids learn to draw by copying stuff they see, usually very poorly if judged by the standards of an adult who went to art school?

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**Author:** ![Cassidy](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/cassidy/32/1103_2.png) [@Cassidy](https://discourse.rpgcauldron.com/u/Cassidy)\
**Post date:** [August 16, 2025, 12:27am UTC](https://discourse.rpgcauldron.com/t/it-is-time-to-say-goodbye-borg/3167/7 "2025-08-16T00:27:58Z")

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Not speaking for the videographer (obviously), but I think I would be subconsciously harsher on things that take inspiration from and semi-mimic works that I particularly love. Like, I don’t have a particular love for Mork Borg (no hate either), so 3pp stuff missing the mark doesn’t bother me so much.
