# Meteor Corp - Corporate Sci-Fi Cairn Hack (Ashcan)

**URL:** https://discourse.rpgcauldron.com/t/meteor-corp-corporate-sci-fi-cairn-hack-ashcan/519
**Category:** Making
**Tags:** design
**Created:** [November 23, 2021, 2:43pm UTC](https://discourse.rpgcauldron.com/t/meteor-corp-corporate-sci-fi-cairn-hack-ashcan/519 "2021-11-23T14:43:52Z")
**Posts on this page:** 8
**Page:** 1

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### Author: ![AwkwardTurtle](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/awkwardturtle/32/164_2.png) [@AwkwardTurtle](https://discourse.rpgcauldron.com/u/AwkwardTurtle)
#### Post date: [November 23, 2021, 2:43pm UTC](https://discourse.rpgcauldron.com/t/meteor-corp-corporate-sci-fi-cairn-hack-ashcan/519/1 "2021-11-23T14:43:52Z")

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Meteor Corp is my Cairn hack with the intended use of playing Mothership modules without using actual Mothership.

It is still a work in progress and missing significant sections, but it’s playable as written so I thought it would be helpful to post it here to get feedback. I don’t plan to put it up on itch or publicize it until it’s more complete.

I’m running my own playtests, and will be updating as I do so.

[Meteor Corp vs 01.1](https://www.dropbox.com/s/roiim9qc6uemey6/MeteorCorpMoSh_AshCan_0.1.pdf?dl=0) (Bask in the glory of my placeholder art.)

[Character Sheet](https://www.dropbox.com/s/dgo1nnbn68z2zq0/MeteorCorp_CharSheet.pdf?dl=0)

Goals:

- Easy on the fly conversion for MoSh modules (but not direct compatability).
- Retaining very low “time to table” by making character creation fast, and making it very easy to run from the GM side of things.
- Retaining class “flavor”, and making PCs distinct without complicating them mechanically.
- Panic/Stress being a mechanical effect to retain MoSh feel, without using mental conditions, phobias, or other permanent elements.

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### Author: ![Danger\_Is\_Real](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/danger_is_real/32/547_2.png) [@Danger\_Is\_Real](https://discourse.rpgcauldron.com/u/Danger_Is_Real)
#### Post date: [February 1, 2022, 12:22pm UTC](https://discourse.rpgcauldron.com/t/meteor-corp-corporate-sci-fi-cairn-hack-ashcan/519/2 "2022-02-01T12:22:06Z")

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Hello I just read thru your game. I like it, it’s a nice ItO version of Mothership. I will try it soon with the adventure LZ13.  
I have some questions :

- why do you halve Luck ?
- if you do not have a skills you can’t attempt a Save?  
thanks

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### Author: ![AwkwardTurtle](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/awkwardturtle/32/164_2.png) [@AwkwardTurtle](https://discourse.rpgcauldron.com/u/AwkwardTurtle)
#### Post date: [February 1, 2022, 2:46pm UTC](https://discourse.rpgcauldron.com/t/meteor-corp-corporate-sci-fi-cairn-hack-ashcan/519/3 "2022-02-01T14:46:45Z")

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The reason for Luck is also the answer to your second question.

The way I have Abilities split is:

**Body** for things that involve your innate strength, speed, etc.

**Training** for things you _learned_ how to do.

**Resolve** for basically Panic/Fear Saves.

Which leaves a gap of things that are not just parts of your physical body, and things that you _haven’t_ learned to do.

That gap is filled by **Luck**. It’s for things you aren’t Skilled in, and for things that aren’t just your speed or strength.

If you want to try hacking a computer to do something, but you never actually learned how to program, you’d roll **Luck** to see if there’s still just a chance you manage to muddle through. It can also be used for things that are outside of your direct control, but have an element of chance involved.

In short: **Luck** Saves are for things that _would_ use **Training** , but you don’t actually have a Skill to let you do so.

Also depending on how soon you play to run the game, I have a new version in the works that rewrites all of the equipment and items. I can try to get you a WIP version of that if you want. In any case, thanks for taking a look! I’m very interested to hear your game goes!

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### Author: ![tonezime](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/tonezime/32/559_2.png) [@tonezime](https://discourse.rpgcauldron.com/u/tonezime)
#### Post date: [February 1, 2022, 2:59pm UTC](https://discourse.rpgcauldron.com/t/meteor-corp-corporate-sci-fi-cairn-hack-ashcan/519/4 "2022-02-01T14:59:22Z")

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> [@AwkwardTurtle](#):
>
> I can try to get you a WIP version of that if you want.

I’d certainly enjoy that.

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### Author: ![Danger\_Is\_Real](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/danger_is_real/32/547_2.png) [@Danger\_Is\_Real](https://discourse.rpgcauldron.com/u/Danger_Is_Real)
#### Post date: [February 3, 2022, 3:45pm UTC](https://discourse.rpgcauldron.com/t/meteor-corp-corporate-sci-fi-cairn-hack-ashcan/519/5 "2022-02-03T15:45:07Z")

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> [@AwkwardTurtle](#):
>
> pending on how soon you play to run the game, I have a new version in the works that rewrites all of the equipment and items. I can try to get you a WIP version of that if you want. In any case, thanks for taking a look! I’m very interested to hear your game goes!

Thaks for your anwers. I will test the game next monday with LZ13 adventure. so if you have a newer WIP version I’m all in 🙂

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### Author: ![AwkwardTurtle](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/awkwardturtle/32/164_2.png) [@AwkwardTurtle](https://discourse.rpgcauldron.com/u/AwkwardTurtle)
#### Post date: [February 3, 2022, 4:00pm UTC](https://discourse.rpgcauldron.com/t/meteor-corp-corporate-sci-fi-cairn-hack-ashcan/519/6 "2022-02-03T16:00:29Z")

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I’ll at least be able to get you (and anyone else who wants it) the text by then, possibly also an actual layout version.

The Ship Rules are nearing a “complete enough to show people” status, but probably won’t be ready to be included by then.

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### Author: ![Danger\_Is\_Real](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/danger_is_real/32/547_2.png) [@Danger\_Is\_Real](https://discourse.rpgcauldron.com/u/Danger_Is_Real)
#### Post date: [February 3, 2022, 6:04pm UTC](https://discourse.rpgcauldron.com/t/meteor-corp-corporate-sci-fi-cairn-hack-ashcan/519/7 "2022-02-03T18:04:25Z")

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for my playtest it doesn’t matter . the adventure is not involving ships

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### Author: ![AwkwardTurtle](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/awkwardturtle/32/164_2.png) [@AwkwardTurtle](https://discourse.rpgcauldron.com/u/AwkwardTurtle)
#### Post date: [February 5, 2022, 11:41pm UTC](https://discourse.rpgcauldron.com/t/meteor-corp-corporate-sci-fi-cairn-hack-ashcan/519/8 "2022-02-05T23:41:19Z")

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@Danger_Is_Real and @tonezime new version is up over [here](https://discourse.rpgcauldron.com/t/meteor-corporate-sci-fi-cairn-hack-updated-to-version-0-2/729) on a new post (I can’t edit the OP of this one).
