# Playing Card Initiative — Prismatic Wasteland

**URL:** <https://discourse.rpgcauldron.com/t/playing-card-initiative-prismatic-wasteland/2749>\
**Category:** Blogs\
**Created:** [March 28, 2025, 11:37am UTC](https://discourse.rpgcauldron.com/t/playing-card-initiative-prismatic-wasteland/2749 "2025-03-28T11:37:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![yochaigal](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/yochaigal/32/1912_2.png) [@yochaigal](https://discourse.rpgcauldron.com/u/yochaigal)\
**Post date:** [March 28, 2025, 11:37am UTC](https://discourse.rpgcauldron.com/t/playing-card-initiative-prismatic-wasteland/2749/1 "2025-03-28T11:37:59Z")

</div>

> **[Playing Card Initiative — Prismatic Wasteland](https://www.prismaticwasteland.com/blog/playing-card-initiative)**
>
> Instead of rolling for initiative, here is a method for playing cards instead to determine who acts and when.

@PrismaticWasteland talks about how trick-taking games have influenced his new initiative design.
