# The differences between Traditional RPG's and Story Telling games

**URL:** https://discourse.rpgcauldron.com/t/the-differences-between-traditional-rpgs-and-story-telling-games/738
**Category:** Theory
**Created:** [February 11, 2022, 11:47am UTC](https://discourse.rpgcauldron.com/t/the-differences-between-traditional-rpgs-and-story-telling-games/738 "2022-02-11T11:47:02Z")
**Posts on this page:** 1
**Showing post:** 30

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### Author: ![TheBeardedBelgian](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/thebeardedbelgian/32/115_2.png) [@TheBeardedBelgian](https://discourse.rpgcauldron.com/u/TheBeardedBelgian)
#### Post date: [February 15, 2022, 6:13pm UTC](https://discourse.rpgcauldron.com/t/the-differences-between-traditional-rpgs-and-story-telling-games/738/30 "2022-02-15T18:13:51Z")

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Okay, as I mentioned before, there’s a distinction in GM’ed and GM-less games.

I like how in **Do: Pilgrims of the Flying Temple** you switch roles between being the **storyteller** (aka playing your character, kind of) and being one of the **troublemakers**.

Likewise in **Happy Birthday Robot** you switch roles between writing the beginning of a sentence, or adding to the sentence.

In **Fall of Magic** there is also no GM but a predetermined railroad and prompts that has enough stuff for variation and replayability.

_(I’m mostly listing games here that do GM-ing different or have no GM, since I’m going to assume that if you are on this forum, you know how ‘normal’ GM led games work.)_

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