# WHY Eldritch Instinct | Designer Commentary pt. 1 \[Cairn Hack\]

**URL:** <https://discourse.rpgcauldron.com/t/why-eldritch-instinct-designer-commentary-pt-1-cairn-hack/3444>\
**Category:** Videos\
**Tags:** design\
**Created:** [February 2, 2026, 6:32pm UTC](https://discourse.rpgcauldron.com/t/why-eldritch-instinct-designer-commentary-pt-1-cairn-hack/3444 "2026-02-02T18:32:33Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Linus](https://discourse.rpgcauldron.com/user_avatar/discourse.rpgcauldron.com/linus/32/1043_2.png) [@Linus](https://discourse.rpgcauldron.com/u/Linus)\
**Post date:** [February 2, 2026, 6:32pm UTC](https://discourse.rpgcauldron.com/t/why-eldritch-instinct-designer-commentary-pt-1-cairn-hack/3444/1 "2026-02-02T18:32:33Z")

</div>

[https://www.youtube.com/watch?v=IslHVfqWSws](https://www.youtube.com/watch?v=IslHVfqWSws)

Hi! I’ve uploaded the first episode of my game designer commentary series where I talk about the principles and mechanics of my game Eldritch Instinct in detail. This first episode covers a lot of the background and answers the question why I created the game in the first place. In the next episode, I’ll talk more about why I chose Cairn as my foundation and which modifications I made to the system.
