This year was pretty big for me, in terms of indie rpg stuff. Before this year all I’ve played was D&D 3.5, 4e, and 5e, as well as Pathfinder and Call of Chtulhu and a curiosity about Mutant Year Zero. A lot of these are gonna be new to me entries, but it seems to have been a good year overall
- Online Play Platforms
If it wasn’t for Discord and Roll20, I wouldn’t have gotten a chance to play a bulk of the games I’ve gotten to dabble with, as well as discussing games via discord servers and other forms of social media
- Mörk Borg
The first non D&D/Pathfinder rpg purchase I made, introduced to me via Runehammer and reinforced by other channels like Questing Beast as a very flavorful departure from the standard fantasy fare that I’d become accustomed to (and still enjoy!). It’s also been a huge hit with everyone I’ve introduced it to, especially as a contrast for people accustomed to 3.x-style play
- ZineQuest
Stumbling onto ZineQuest this year was eye-opening. So much content for so many games and styles of play for me to soak in and consider. At the end of year, it’s been interesting to reflect on what I’ve backed from it, what I’ve used, what I’ve enjoyed, and what I regret not backing
- Mothership
Horror RPGs and Sci-Fi RPGs are areas I haven’t gotten much experience with, and Mothership is a great marriage of the 2. Streamlining the D% Roll-under system I learned from Call of Cthulhu made character generation pretty smooth in comparison, and other compelling mechanics around life and stress were really cool
- Cairn/The Black Hack
I’m putting these two here because the appeal here is on similar levels. The Black Hack because of what it does with a b/x frame, and how it lends itself to being hacked and messed with. I heard of Mecha Hack before Black Hack, which goes to show how it’s allowed others to breathe new life into a very great skeleton.
Cairn, similarly, is huge for me because of the hacking and hackability of it. While beforehand I was nervous to break the balance of 5e by importing rules for Masterwork equipment (not magical, but better than normal) from Pathfinder, but Cairn, and really all the games I’ve mentioned above, have allowed me to give myself permission to just throw usage dice into everything, for example, and together with ZineQuest give me the confidence to start homebrewing and messing with mechanics and it’s all been huge for my confidence in general
So, yeah, good year.
I might add some honorable mentions as. I ponder this more, too.