I was asked just recently about providing feedback as an alpha reader in response to a post I made about needing some readeers a while back. That served as a catalyst for me to poke around in Wordpress to learn how to make stuff available that I’d like feedback on with having to send files individually.
I now know how to put up media linked to blog posts so folks interested can access the files and offer feedback. I can state that what I’ve just put up in the past couple o’ days is not ready for playtest, yet, though certainly nearing that condition. I’ve yet to nail down all of the details on some things, as I’ve been playing fast and loose with them to this point.
If you’re interested in possibly providing feedback, feel free to check out the PDFs as I make them available. Gonna do my best to record everybody who helps for credit in the finished books.
osrpgtalk.net is the blog.
Hey, I don’t understand how I can read your stuff.
Your blogpost about the witch has no content.
Maybe you could just post it here. 
Hmm. Lemme see…the link to the media didn’t post. I pasted it in again, so you should be able to click and see it.
I just put up the sketches of the fighting classes for the DA project.
Hey awesome now we can read what you are making! 
So I read your witch and now some of the fighting classes… and I was confused. So now I read your DA Design Theory and I think that was vital to understand what I’m reading.
Could you be more specific what kind of feedback you would like? I don’t understand your DA yet and don’t know what would help you. 
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There are three projects I have underway.
My bespoke system is Legendary Journeys. With it, I’m trying to nail down the exact system I wish I would have found when I began playing TTRPGs 45 years ago.
The Dangerous Adventures system is a riff on B/X and AD&D, involving a lot of stuff I’ve experimented with over the years as house rules for AD&D. If you think of it as an alternative AD&D bent in support of a narrower range of possible settings, that would probably work as a basis for commentary.
The last system (title still undecided), takes off as a rendition of much of what OD&D intended to do while not being tied to any given approach with mechanics.
As for feedback, I’m open to most any sort. Questions about decisions, suggestions for improvement…anything from a different set of eyes that offer me what I never thought of and should rightly be considered, or a viewpoint that adds to my understanding. I’d like a wider, deeper base of ideas about what’s important and worthy of consideration so what I write has deeper foundations and can prove durable over time.