Amanda P. does a deep dive into what makes Mythic Bastionland a unique take on Arthurian fantasy.
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Well that just about sold me. I didn’t realize that the divide between the mythic and mundane was such a part of the game. That sounds like an interesting thing to see play out at the table.
With one of the parts of a capsule game being having a sense of finality, is there is built in end point to a campaign? I would have assumed that seasons provide good stopping points but that they don’t necessarily mean the end of a campaign (similar to me how downtime/carousing between delves could be a stopping point). The post mentioned a City Quest…is that the end goal?
Also, I just have to mention the art I love it!