Four-pointed star eyes is pretty wild. Makes me think of goats. And like, certain berries. Baby blueberries?
So, a DM note: I’m really hoping that I roll a 1 on that d6 for ‘troll incursion’. In that way, I think adding probability that it will happen over time excites me. This might imply the trolls growing more desperate. You could weaken their armor, make them hungrier over time, to compensate for the increased chance?
Feel like I’d call this Trials of the Elophant. These trials are cool. Best part of the adventure thus far. Minus cavemen blueberryeyes’s d6 power table.
Metal doors and windows for a buncha dudes without blades feels anachronistic. These SEC types harvesting goods and repurposing dwellings, or are they more capable than their tech suggest.
Alright, tell me more about the vibrating finger on the rim of a cup aspect to these weird metal plates on SEC homes. They seem functionless?
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Alright, overall review is as follows: basic premise is two cultures have been at relative peace for awhile and now one of them is out of resources and want to take land from the other.
For better or worse, that’s the fundamental tension right? So PCs have a … mmm, a bit of a pre-set need to fight for what’s right? What’s right then: well, one could argue that the trolls deserve to suck on stalagtites; it’s just limestone. But they only really want to take the space rather than share it or whatever else. This clearly won’t do because it’s holy and the cavement have kept it pretty safe for a long time and hey, why are you trying to take it now anyway?
So, a social adventure right? Broker peace? Kill trolls because, trolls? Get trolls their limestone? Not sure.
I will say: you have a cross-vectored approach. On one hand: we want to focus on this social tension because it’s the ticking time bomb rigged to troll incursions. However, we also want to ‘do the trials’ because, who doesn’t want to do the trials? The trials are there.
So in one sense, I think the adventure is split in two. To me, the most interesting approach would be to bring PCs in as intending to do the trials. Have them navigate someting difficult in the cavemen as a social engagement, and then frequent their arrival with the incursions by the trolls. Then they might get blamed (outsiders! you bring trolls! it’s your scent!) for the upset, even though its just the trolls want to suck on more limestone.
All told, well laid out. Great trials. Maps were cool to see. Feels like a bola, flipping end over end through the air.
Sorry I didn’t pay, but at least I read, eh?