Welcome to the first weekly blog club! This week we are looking at “On thief skills in classic D&D” from 2006 by Robert Fisher. In case it wasn’t clear, Fisher’s post is about the original B/X version of D&D.
Next week we’ll discuss “Same Description, Same Rule” by Ben Robbins.
Some of my own thoughts
First, a better example of OSR reinventing the wheel would be hard to find. If you search r/osr for “thief skills” there are pages and pages of results, an echoing cry down the ages: “Why are thieves like this?”, “How can we fix it?”. Of course, Fisher’s solution is but one; the matter is not closed. On the other hand, I wonder how many of those threads arrive at something similar?
Secondly a quick simplified chronology of the old school Thief: OD&D (the three little booklets) has no Thief. B/X adds one with the “problematic” rules Fisher is dealing with in his post. The Thief skills are pretty similar throughout the the Basic era and in AD&D 1E. AD&D 2E changes things up by adding a skill point system that thieves can spend to improve specific skills.
With regards to the retroclones of B/X: Old School Essentials and BFRPG leave the Thief largely unchanged. LotFP replaces the Thief with the Specialist, which gets skill points, switches everything to a simplified X in 6 system, and expands the range of skills to be able to create more diverse character types.
Thirdly and lastly: a literature review of blogs: I thought it might be interesting to look at Fisher’s particular thief “fix” in a wider context.
As far as I can tell there are four broad approaches. Note that I’m excluding people who are inventing whole new systems and games like Cairn that don’t have any attempt to include Thief skills - these are all people trying to start with the B/X Thief and decide what to do with it.
- The OD&D purist: There is no need for a Thief class; its existence is an
anathemahindrance to all players engaging creatively with the fiction. (James Maliszewski, 2008; Jonathan Becker, 2020) - The apologist: The Thief is fine as is, and here’s why. (Chris P Wolf, 2018)
- The interpreter: You’re reading the Thief wrong; the skills are intended to be used only for exceptional feats. (Fisher (our blog club post); Gorgo Mormo, 2018).
- A notable variant: Josh McCrowell of His Majesty the Worm follows in Fisher’s footsteps and takes them further: making the skills explicitly magical exceptions to normal efforts and thus more powerful, but of limited uses per day. For example: “You can step into your own shadow. While in your shadow, you’re practically invisible.” (Josh McCrowell, 2020)
- The updater: Let’s allow specialising and/or simplify and/or bump up the numbers a bit. (AD&D 2E; LotFP; Chris Kutalik, 2015; Jack Shear, 2016; Eric Diaz, 2022)
Discussion time
Hope that wasn’t too much! Some questions to get us started:
- How have you used the B/X Thief, if at all?
- What other Thief-y, Rogue-y rules have you played with?
- Do you have any other ideas, either about the B/X Thief, or how you would handle Thief-like issues in your own game?