Welcome to this week’s blog club. Time marches ahead as we enter our last post from 2010, Patrick Wetmore’s “Session recap, 9/8/2010” from the blog Henchman Abuse.
Next week, we’ll tackle “Opening your Game Table,” by Justin Alexander.
You can see a list of previous blog club posts here.
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This play report details a session from the home game setting of what would become the partially finished masterpiece Anomalous Subsurface Environment (ASE). This session recap is only the second entry of the blog and was posted about a year before ASE’s first level was released in 2011.
This post is an example of how some bloggers constructed their old school settings. There’s a mix of familiar D&D tropes flavored with fiction the Game Master is passionate about. In this case, the classic saturday morning cartoon Thundarr the Barbarian and the writings of Gene Wolfe season the Labyrinth Lord rules to create something special.
What I find amusing about this play report is despite the rich original setting, in my mind this is indicative of many early campaign sessions I’ve played or read about. Tavern meeting? check, Caravan ambush? Check. Player Character getting killed and replaced with a carbon copy? Check. Over exposure to these elements turn some people off of classic D&D, but I find them charming.
Reading through this post, I was reminded how similar it was to the first ongoing campaign I played in. I was struck by how little effort it would take to recreate the events of this session by reskinning the fifth edition starting adventure “Lost Mine of Phandelver” with strategic placement of “Moktars” and “sick rocks” and chucking most of its prescriptive instructions and weak connective tissue in the bin. Perhaps someday I will do just that.
Want more ASE? Apart from buying the product and exploring more Henchman Abuse posts, another valuable resource is Gus L’s old blog Dungeon of Signs. Back in 2012, Gus L wrote a review for the first level of this megadungeon along with many supplemental play reports, adventure sites, and play aids.
Overall this is a good reminder for me that a campaign can grow well beyond a somewhat cliched starting point. Have you ever played in this iconic setting?
