Welcome to this week’s blog club. We are discussing “Opening Your Game Table,” by Justin Alexander of the Alexandrian.
Next week is Fantasy F*ckin’ Vietnam by Chris Kutalik
You can see a list of previous blog club posts here.
In this post, Alexander discusses why he started an open table campaign. Largely it seems like it was an effort to recapture some of the magic of his daily D&D lunch break from his childhood. This is contrasted with his accounts of infrequent bimonthly schedules of D&D as an adult.
Alexander’s trials with scheduling a long ongoing campaign that rely on a core group of players resonated with me. In our lives jobs change, relationships form, children are born, people move away. Despite the many valid reasons for leaving a campaign, it becomes an ordeal to onboard new players, especially in a trad style game where each player is akin to a key “cast member” in an ongoing story.
I appreciated that Alexander explained his open table design not just with a baseball metaphor, but also by laying out some of the practical steps he uses to create this type of campaign. Also that Alexander doesn’t put the open table on a pedestal as the best type of campaign, just one that solves the problem of player retention.
What surprised me reading this blog post was the shout out to Caverns of Thracia and the explanation of how key elements of megadungeons are well suited to open table games. This matches my own experiences as a player. Long term games can be difficult to join but an open table megadungeon offered me the opportunity to cross the bridge from reading about the OSR to finally playing it.
Later in the blog club, we’ll return to more posts from Alexander’s series on open table campaigns. So… what happened the last time you ran or played in an open table?