Welcome to this week’s blog book club. This week we are discussing Crawling Without Hexes: the Pointcrawl by Chris Kutalik of the Hill Cantons Blog.
Next week we’ll be reading Why D&D Has Lots of Rules for Combat by Nat.
You can see a list of previous blog club posts here.
This week we’ll be talking about the origin of pointcrawls.
Inspired by a Civil War Board game: A House Divided first published in 1981, Kutalik’s method of travel eschews wargame style hexes with a GM-facing map which abstracts traveling in a campaign world down to points of interest (POI) and travel vectors.
A House Divided: Designer Edition (2024)
Different types of POIs are noted on the map including settlements, landmarks, and adventure sites. The map also will contain travel vectors: like roads, tracks, paths, rivers and creeks. The possibility of secret paths for the players to discover or areas that need guides are also mentioned. One frequent hang up people mention with point craws is feeling that this approach is more limited than hexcrawling, however many who use them typically include a way of ‘off roading’ that is more costly to travelers than following an established travel vector.
While abstract in some ways, Kutalik suggests drawing terrain on the map as a way for the GM to visualize the type of area the party is traversing. Travel vectors contain information on the frequency of the wandering monster roll between POIs. Two advantages stated in the post include: emphasizing the importance of roads and better communicating impassable terrain and allowing geography bottlenecks to be significant. As an added bonus map has space for notes that may be useful during play.
Two years after this post, Chris Kutalik published Slumbering Ursine Dunes in 2014, which is one of the most widely celebrated adventures designed around this method. Later in our blog book club we’ll revisit Kutalik’s use of point crawls in 2014 and again in 2018 with Anne Hunter of DIY& Dragons. Cairn has embraced the pointcrawl as well, integrating them into the travel rules of its 2nd edition. Despite these advances, pointcrawls are still something of a rarity in adventure design and aspects of their design are frequently misunderstood.
Slumbering Ursine Dunes Back Cover (2014)
I’d love to hear more from you all about your current or past experiences with point crawls. I will also do my best to summon my friend @derekb, a point-crawl aficionado, to weigh in on the subject.

