Welcome to this week’s blog club. This week we are looking at “On the Oracular Power of Dice" from 2008 by James Maliszewski (Grognardia).
Next week we’ll discuss “How Dragonlance Ruined Everything" which is also from 2008 and also by James. You can see a list of previous blog club posts here.
James gives two reasons why randomness is an important part of old school gaming: that rolling dice is exciting and fun, and that dice remove control from both players and referee, creating an unexpected, unplanned series of events.
“The ‘story’ arises from the synthesis of design, randomness, and reaction; it isn’t something you can set out to create”.
One way I use dice is as an OSR-expression of Apocalypse World’s principle: “Sometimes, disclaim decision making”. Vincent Baker writes:
In order to play to find out what happens, you’ll need to pass decision-making off sometimes. Whenever something comes up that you’d prefer not to decide by personal whim and will, don’t. (AW 1E)
For OSR, probably replace “personal will & whim” with “personal understanding of the fictional situation”: it is often clear to the referee from their conception of an NPC or the world what will happen next. As soon as it’s not clear, I “disclaim responsibility” - I don’t decide by fiat, I roll. Now, obviously when I roll I am determining what options are possible. So actually I am still quite creatively engaged; still I am no longer the sole arbiter of “what happens next”.
Also, frequently I tell the players what I’m doing: “heads: the burning bridge breaks and you fall, tails: it lasts another round”. This gives the players a chance to argue with my understanding before we’ve got as far as consequences, which can make the discussion less charged (“but hang on, did you forget you said the bridge had steel chains?”).
It also flows into “rulings not rules” - if this situation keeps coming up we can move from me rolling on a list of improvised options that makes sense to me, to a new ruling: whenever there is a burning bridge there is a 50/50 chance it collapses every round. Which is then even less difficult decision-making for me next time: not only can I roll the dice, we have an established ruling for how to do it.