[Blog Post] RPGs and Creative Constraints: What’s behind the OSR and FKR?

I like this a lot. I had some thoughts, but as I was typing it out I found out that I was misinterpreting you. Still, I wanna thank you for this post since I’ve been thinking about some of these things on and off for years now, and more recently as I’ve been thinking about the difference between story-games and more traditional games.

On another note completely — and unrelated to any of the content of your blog — I really like your formatting with the little numbered headings. I love it. I rarely have time to read blogs, so having a way to know where I left off when changing trains or whatnot is really helpful.

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