Okay, as I mentioned before, there’s a distinction in GM’ed and GM-less games.
I like how in Do: Pilgrims of the Flying Temple you switch roles between being the storyteller (aka playing your character, kind of) and being one of the troublemakers.
Likewise in Happy Birthday Robot you switch roles between writing the beginning of a sentence, or adding to the sentence.
In Fall of Magic there is also no GM but a predetermined railroad and prompts that has enough stuff for variation and replayability.
(I’m mostly listing games here that do GM-ing different or have no GM, since I’m going to assume that if you are on this forum, you know how ‘normal’ GM led games work.)