I’d be really interested to hear what video games have inspired you over the years, less so thematically and more in ways you can implement concrete ideas at your tables!
Well, I would say that Dark Souls is a megadungeon game. It does a very good job of it, both in design and flow.
In particular, I can even see the four phases of His Majesty the Worm showing up when playing Dark Souls: crawl, challenge, rest and city(firelink shrine) phases.
I always loved the character creation for Ultima IV. Kinda reminds me of Beyond the Wall. would love to see more of this…
But honestly, I actively avoid using video games as inspiration. Too on the nose, and I don’t like the sorta cycle of borrowing from ttrpgs to crpgs. I feel like THAT IS HOW WE GOT 5e.
I definitely agree you can get a lot of juice out of video games as interactive experiences to make fresh-squeezed gameraid for tabletop play. I often point to Final Fantasy X as a great campaign structure for those linearly inclined.
Slightly off topic as this wasn’t exactly game cannibalism:
I was very inspired by Dishonored and actually wound up running a one-shot set in that world using the Modiphius 2d20 system for the game; I hacked in rules from the Conan game they made.