I dunno about the rest of y’all, but it can be really hard to talk about what I want out of the games I design. Crescendo comes from a really profound place in my heart, one which is really hard to articulate.
So here’s the blog post where I try. It gets dark, but hope isn’t spared either. It ain’t the best thing I ever wrote but it doesn’t lack in sincerity. If it inspires or sparks discussion I will be content.