Dungeon Room Index: Entrances

The first in a series on dungeon interior rooms.

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I like this as an example of how to take a complex project and break it into smaller parts. It’s easy to get overwhelmed making a dungeon map. Not just the geometry of it, but its nature and purpose. Just working on an entrance is much more manageable.

And after the entrance, I can work on the next area, then the next…

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The series keeps on giving, too! It isn’t super wordy (though of course the articles are by no means short). I wish I’d discovered these a year ago…

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100% agree. I’ve been following along. Every post a banger!