The first in a series on dungeon interior rooms.
8 Likes
I like this as an example of how to take a complex project and break it into smaller parts. It’s easy to get overwhelmed making a dungeon map. Not just the geometry of it, but its nature and purpose. Just working on an entrance is much more manageable.
And after the entrance, I can work on the next area, then the next…
1 Like
The series keeps on giving, too! It isn’t super wordy (though of course the articles are by no means short). I wish I’d discovered these a year ago…
1 Like
100% agree. I’ve been following along. Every post a banger!