Dynamic Random Tables | Controlling Access with Rule “Windows”

Summary

The core idea of this blog post is to have one table with comprehensive/diverse content and use rules (windows) to control which parts of the table are accessed or how likely they are to be encountered. The access rules are dictated by the situation. Hopefully, at least this approach offers interesting options and perhaps can reduce the need for numerous separate tables:

:O)

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One of the structures I often use with my Wilderness Tables work like this. I like the ability to generate both “Day” and “Night” encounters as necessary, or even modify the rolls based on the time of day:

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Perfect example, nice!

oh there were a couple of these in the bloggies

Big fan

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