Faction Action – Burning the Candle towards both ends:
I quite like the idea that only certain parts of the random encounter table become progressively unlocked after some action has already taken place.
Faction Action – Burning the Candle towards both ends:
I quite like the idea that only certain parts of the random encounter table become progressively unlocked after some action has already taken place.
I wonder if there’s a way to do this without crossing off entries on the table. Like similar to random tables where the modifier increases and more intense or dire events can now occur. Maybe different coloured dice get modified differently depending on which end ?
This notion of “unlocking” results in general and especially the idea @trevor mentioned of doing this without crossing items off a list make me think that it would be cool to set something like this up using some kind of Hex Flower setup! I think there’s a lot to be mined there for “sorta random but sorta guided”-type tables.
[Edit: I am…unobservant. Clearly, OP did not need to be informed of the Hex Flower, as OP developed the Hex Flower. ]
@trevor interesting idea. I wrote a blog about adding/subtracting dice that might work for this.
This is how it might work
So let’s setup a table like in my ‘Candles’ blog post with factions getting strong towards each end and running in the range -2 to 16
For no factional influence, roll a simple 2D6 (range 2 to 12) and consult the random table.
If faction A has been involved then roll 2D6**-D4** (new range -2 to 11) but if faction B is involved roll 2D6**+D4** (range 3 to 16):
Any Dice graph - click the graph button
If you really want to stretch this idea to the max, then as factions get more involved, upgrade the size of the +/-Dice (D4 to D6 to D8 to D10 etc.) and any number equal of less that -2 is -2 (i.e. Faction A Boss) and any number equal or greater than 16 is 16 (i.e. Faction B Boss):
Any Dice graph - click the graph button
Hope than makes sense !!
:O)
@flatvurm What are these Hex Flowers you speak of!?
:O)
But, seriously, like the way you were thinking on this
@trevor - of course, you could simply add a modifier depending on the situation. In my In the Heart of the Unknown, I have one random encounter table that runs 2 to 24 and each kind of terrain hex has a modifier that slides the bell curve up/down the table
@trevor - Oh, and you could look at @eldritchmouse Mindstorm’s Ladder Tables: