Fear the Dark - https://table46.bearblog.dev/fear-the-dark-combat-and-action/

I posted the combat rules I used to run my first playtest sessions of Fear the Dark this weekend. Some things worked, some didn’t. I’ll have more details about the playtest and what I learned later this week.

This seems pretty neat! I do thin systems with a pretty structured idea of how to proceed\process danger can run into trouble with edge cases (what happens if the PCs ambush their target, they just skip the GM’s danger-placer portion for the first go-round?). They may have simple solutions, but too many bespoke rules abouthem take away from the straightforward gameability that this present. I really like the way it switches up how danger is considered and addressed, taking the oft-draggy “reactive” portions of combat and making them part of the mainline decision making on the player turn.

I’m looking forward to seeing more p.p

Yeah, that’s the conclusion that I came to as well after it actually hit the table. I thought the system ended up being a bit too rigid for what I was going for. I’ll likely be redesigning it, keeping the core idea of presenting a situation, allowing player reaction, and then resolving it, but removing a lot of the rigid structure within that.

You can see my report on the playtesting here.