This reminds me of my professor friend who used to run simulations in his history classes. The immediate overlap is pretty exciting. The challenge is always participation and student engagement. The āgamesā tend to feel pretty boring despite the subject matter.
Iād be interested to see more of this cross-pollination. If I had more professor friends, Iād probably try to collaborate with them on something. It feels like you could steal a lot from board games and rpg procedural play.
This is really interesting, kinda makes me wanna make an add-on for my āHackclockā that involves tracing breaches or enacting counter measures.
Just saw that this blog got posted so kind of an old thing to reply to, but this particular use-case is kind of a sweet spot for this because Iām going to make them do a āsimulationā no matter what, so they can either do the dull one or go along with the goofy one.
I think for your student example you could pull it off if the students knew it was in replacement of something that sucks more.
Replace a calculus final with a puzzle dungeon.