Hexcrawls in Cairn

I wrote up some procedures for handling hexcrawls in Cairn. I’m still adding examples to it.

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These directions assume a pointy-top hex design.

I think you meant flat-top, considering N and S directions in the table above.

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No, I mean pointy-top, like on the right here:

The directions on the table above are for the flat-top ones though (i.e. there are no North and South neighboring hexes for a pointy-top hex)?

Ah, I see what you mean.

I’ve updated my hexcrawl rules. Nothing has changed, except for how it is presented. Previously I described travel as “Watches per hex” but I’ve switched it around to “Hexes per Watch” which I think makes a lot more sense.

Difficulty

Difficulty Travel per Watch Lost? Examples
Easy Cross 2 hexes None Open terrain, roads, clear landmarks
Tough Cross 1 hex 2-in-6 Forests, hills, rough trails
Perilous Cross 1/2 hex 3-in-6 Trackless swamps, mountains, dense jungle