I mentioned on here before that I’ve been looking to put the Turn Undead table to use with enchanters (Illusionists). It may not be the table exactly as it appears in AD&D, though the general structure will be the same. I’ll be using 2D6 rolls throughout.
One thing I had to consider, after becoming comfortable with the idea of a “roll to cast” style mechanism, was how it would work when turned against PCs. The evil enchanter faces off with them and zap! pow! They’re seeing bogeymen coming out of the walls. Well, there’s always a saving throw, right?
The problem is that the effect of the casting is already limited by the enchanter having to roll. Why would the target get two chances to avoid the effect? Wizard spells only involve one roll, the saving throw, so why should illusions be treated different?
I could make the illusions wicked effective to offset the double rolls. Or I can remove a roll. OK, how about no saving throw? The casting roll on the table works as a saving throw for the target. That makes better sense to me.
I can also use that roll to find both the maximum number of HD the illusion will affect, plus the max HD of any given target–put to the rolls used in turning undead into one roll (to rule them all and in the darkness…er, sorry). One cast of the knucklebones works for both. This makes high rolls really effective against groups of low HD critters, and makes it so that the illusion can affect only one target if the target’s HD is high enough. (Say, a roll of 7 is necessary to affect a 7 HD critter; a roll of 7 would affect only that creature. Against a bunch of goblins, that roll would affect many.)
In the situations where the effect is automatic (the T and D entries on the table), the roll only reports how many HD overall are affected. In the above example, if goblins are automatically effected by the caster, due to level, then the roll shows the 7 HD max affected.
I’m now beginning to think about modifiers to the rolls. Believability is one consideration.
An illusion of a giant snake slithering out of the shadows should work better in a place where giant snakes can be commonly found. That snake illusion should be less effective someplace snakes are a rarity and giant snakes have never been seen.
What other considerations should modify the check? Either both parts of the roll result or only one of them, it’s all good to think about.