NSR 1:
How do you feel about PbtA games and PbtA-inspired games mostly called as genre-emulation systems? And is this something you folks like, or even intended?
Vincent:
I personally wouldn’t describe them that way. Would you call a movie a work of genre emulation, like “Dune is an sf-emulation movie” or “Knives Out is a whodunit-emulation movie”? “In Dune, Villeneuve emulated sf” or “in Knives Out, Johnson emulated whodunits”? Nah. But yknow, people are going to say whatever they’re going to say.
NSR 2:
following up on this, do you think there’s a reason why so many PbtA games went a genre emulation or similar route or at least that people talk about them that way?
when you say you wouldn’t describe PbtA games as genre emulation, does that mean you disagree they are that, or you think they are more than that or something else?
edit: honestly i would just love to hear more about your views of the concept of genre emulation i guess
Vincent:
honestly i would just love to hear more about your views of the concept of genre emulation i guess
I guess I just don’t understand it. What’s the difference between a game that emulates post-apocalyptic sci fi and a game that is post-apocalyptic sci fi? How do I tell which one I’ve made? If I prefer to make the latter, what should I be sure to do? What should I take care to avoid? If they’re the same, then what’s the word “emulate” doing?
Are there many PbtA designers who embrace the idea that they’re “emulating” genre? (I don’t.) Do they include it on the back covers of their books, in promo copy, in their Kickstarter campaigns? Not that I’ve seen. Who is it who uses the term, then?
Anyway. I’m skeptical.
NSR 3:
How would you differentiate, then, between a game that says it’s about vampires but feels more like superheroes (Vampire) and a game that has rules that match its vampire themes of hunger, loss of humanity and political infighting (Undying) if not by saying one uses vampire themes and settings but the other “emulates the genre”? This is what people mean by this, I think
Vincent:
Maybe so! It’s not how I’d say it.
NSR 3:
To clarify - how do you differentiate between games that claim to be post-apocalyptic sci fi but are not, vs games that are?
Or do you not think about games as “not about what they say” really at all?
Vincent:
Oh I’d just say it the way you just said it. This game claims to be post-apocalyptic sci fi but it’s not so much. This other game, is.
NSR 4:
I guess I see the claim of genre emulation not as attempting and failing to match a genre, but rather that a genre emulating game models aspects of a storytelling genre beyond only the setting.
So a non genre emulating Lotr style game would have elves and dwarves and whatever gandalf is, but no mechanism to necessarily make the game a heroic good vs evil heroic journey.
Whereas a genre emulating game might have way to model moments of doubt, failure before triumph, the weight of bearing a heavy mental burden, whatever.
Maybe not the best example, but it feels like it distinguishes Fellowship or The One Ring on one hand from certain styles of D&D on the other.
NSR 2:
I was suggesting earlier that “genre emulation”, for the folks who use it, refers to the games that do succeed to catch a genre
Vincent doesn’t think that’s the right word, and doesn’t think we need one - instead of trad games and genre emulation games there are games that work and games that don’t
I think that’s where we landed
NSR 2:
i feel like the divide is deeper sometimes. some games don’t even try. what does succeeding or failing to catch genre mean in those cases?
Vincent:
I’m coming around. I can see it! I’ll try to be less skeptical.
NSR 2:
could it be that this is one of those concepts that are maybe kind of useful to describe someone’s taste as a player but not so useful for designer or serious theoretical categorizations?
NSR 4:
I’d say there are some that make an explicit claim to model a storytelling genre, like Escape from Dino Island or Pasión de las Pasiónes
NSR 3:
Yes and I don’t think that concept is what Vincent was saying wasn’t on his mind - just naming it “emulation” because emulation suggests it’s an artificial copy
I wonder if it’s a difference between
- thinking about “emulators” in the sense of a computer providing the behavior of a game boy or a PlayStation platform
And
- thinking about “emulators” in the sense of the English language, a person who imitates
NSR 2:
i feel like the word emulation was probably chosen and spread because of the contrast to simulation (not necessarily in the GNS sense)
NSR 3:
That too
NSR 5:
The way I think of it (and I’m not speaking for anybody but myself) is that a game doesn’t emulate a genre, it’s just a game in that genre. Monster of the Week doesn’t emulate the genre of “Buffy” and “Scooby Doo” (whatever we call that one), any more than “X-Files” emulates a genre. It’s a work that is part of the genre.
NSR 6:
Folks might not be aware this question was answered three years ago in the PbtA FAQ: https://lumpley.games/2021/05/24/powered-by-the-apocalypse-part-7-qa-round-1/
NSR 3:
Yeah I can definitely see why that may be more correct - but at the risk of approaching the touchy subject of system matters, the reason people use the term emulator (correctly or not) is to draw a distinction between, say, playing a Regency Romance rpg with GURPS vs Good Society.
Gurps would simulate regency era England, Good Society would emulate regency era fiction
NSR 2:
i’m sure i have my biases in this, but i almost always see people mention genre emulation as a positive thing. i feel like here that’s not quite the connotation though
NSR 3:
Yes genre emulation is the positive side of the distinction being made. It’s almost pejorative to the games that are not that which is another reason some folks may not like it
NSR 4:
Funny I actually think of the term as neutral to negative when there’s a discussion of eg game recommendations. “This kind of game is about genre emulation… If you’re into that kind of thing.”
I personally enjoy it, honestly I wish some games would double down on it and include a better framework for scenes. But I definitely see that others are very against. Not sure what people who don’t like those games call them. Storygames?
For example, when the question was asked, I half assumed it was by someone who disliked genre emulating games
NSR 6:
If the question-answering is concluded, it might be worth moving further discussion of “genre emulation” to another channel?