NSR:
Woe, Two long questions be upon ye.
I have heard it said you “work at it” with RPGs (I heard this on Yochai’s podcast, quoting someone who I now forget). What’s that work look like? What’s the process for your stuff? Do you read a lot of other work (RPG or other?)? Do you spend a lot of time doing the actual writing, or incubating the idea? Do you draft, throw away, and draft again? Do you play many many games to have a fine tuned sense of what’s gameable? Or does it burst from your head, fully formed, in a splatter?
You seem to write mostly to the OSR sphere, or at least you write adventure-y stuff (or maybe these so-called “Thinking Adventures”). What aspects of OSR do you write to? When you think OSR, what makes it work for you? I’m guessing the tactical infinity is up there, but you also have some apparent fondness for modernizing “classic fantasy vibes” like monsters& and the treasure one. And what specifies a Thinking Adventure beyond broad, general OSR, in your opinion?
Luke:
working at it USED to mean waking up an hour earlier than i needed to so i could write for an hour before work every week day. it meant turning the internet off for that hour and actually just doing it solidly - research doesn’t count. mapping doesn’t count. just pen on paper (or fingers on keyboard, depending).
when writing, i write an intro first. the intro will have the seeds of almost everything else first - the ADF intro sparked the entire book. when writing an intro is can be useful to do the “coating the pearl” thing i talk about here Techniques to Write Adventures - Luke Gearing
after that i outline a skeleton of the work using the headings i think the work will have. then i start writing “around” the skeletons, filling in the headings as i go, adding notes to other sections or more headings as they seem to arrive. once you’ve written through the whole thing, take a day off. then start again at the top and improve, cut, chop and change. as you do more writing this second step gets shorter - the first few times it’ll take a lot longer than the writing probably.
at this point i write mostly to “first draft” quality. not everyone does - a lot of people find a zero-draft “get the words on the page” approach really useful, refining it after that. this can be good as way to deactive the editor/critic in your head. i’ve killed mine so i just write what i want first time and it doesn’t slow you down too much.
i read a lot of books but less rpg stuff. if you’re only inspired by the works in your field, you’re only ever going to be using the ideas other people have had. find unrelated things to pull inspiration from. list of everything i’ve read since halfway through 2021 : Books I’ve Read - Luke Gearing
i play 3 games weekly, so it’s a lot of experience i think.
i don’t really think about OSR as OSR. my own aesthetic and play preferences align to OSR, but i’m not squeezing myself into that box. restrictions can breed creativity but they can just be restrictions too. for example, i don’t care about hewing close to TSR standards etc. i’ve heard about this “gary gygax” guy but i don’t know who that is? a lot of my interest in older game stuff is seeing what was left behind as games became increasing a product, and imagining what things might have looked like now if other things had become bigger or been explored more.
the stuff i do like: tactical infinity, treating the world as a place the characters exist in, treating rules as abstractions of the reality not as generating it, getting killed by a big scary monster.
i think Thinking Adventures is something like the osr but trimmed of a lot of the stuff i don’t care for? but i don’t think it really belongs to me as an idea anymore