Isometric hexmaps

I’m at it again, this time turning isometry on hexmaps. It’s a pretty neat approach that I would probably use if I was aiming for a more ‘souls-like’ world.

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Neat!

Lots of potential uses for these 3D hexmaps, but also lot of complexity there. I would fear that it could become daunting to work or make a module with these if not handled carefully.

Also, it feels like a pointcrawl where each point is a (mini) hexmap. Very nice idea!

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The temptation of course is to nest a pointcrawl in each hex…