If I know I am going to be playing a character for a while I like to know a bit about them. I am really bad at just coming up with that kind of stuff off the top of my head. There are a lot of tools out there to figure this out, but right now I want to talk about random (or maybe pickable) lifepath generation. A simple favorite of mine is found in the lovely PWYW Hill Cantons Compendium II (CW: the full tables have results covering slavery, torture, and cruel parents)
It assumes that you will be using a D&D-alike (rolling 3d6 for 6 classic attributes) to get extra attribute specific dice (for when you roll), free gear, or NPC connections based on rolls on four main tables which then have possible subtables. These tables are:
- Birth Order
- Parent Occupation (gives attribute dice and gear, subtables give attribute dice)
a. Craft (ex Tailor: 1d extra to roll DEX)
b. Government Officials (ex Tax Collector: 1d STR)
c. Clergy (ex Clergy, heretic religion: 1d WIS)
d. Nobility (ex Knight: 1d STR)
e. Merchant (ex Innkeeper: 1d CHA) - Significant Childhood/Adolescent Events (roll twice, give attribute dice, some subtables give attribute dice, others NPCs)
a. Guardians (ex Lived on the streets/no guardian: 1d DEX)
b. Relatives (NPC)
c. Others (NPC)
d. Crimes & Misdemeanors (ex Political dissidence: 1d CHA) - Significant Young Adulthood Events (roll twice, give attribute dice, subtables give attribute dice)
a. Military Service (ex Deserted: 1d INT)
b. Other Services (ex Palace Guard: 1d CHA)
c. Virtues (ex Defender of the oppressed: 1d STR)
d. Vices (ex Quick Tempered: 1d STR)
e. Religious Experience (ex Vision of deity: 1d WIS)
f. Magical Occurrence (ex Discovered ancient book: 1d WIS)
What I love about this is that I learn a whole lot about who this character was up until the point I am starting to play them. But it is all light enough that it is up to my own interpretation. But it all informs how I will play them. And when it is connected to a stats system (which I don’t think is a necessity by any means - I think you could be totally system agnostic with this kind of thing) it also tells you the “why” for the things they are kinda-sorta ok-to-better at.
The other thing something like this does is - depending on how flavorful you want to go with individual entries - you can tie huge amounts of setting stuff into just the lifepath entries. This is how Burning Wheel does it - the setting is very strongly implied by the lifepaths and skills you get from them.
The amazing PWYW game Dark Designs in Verdigris does something similar (though without the branching) - it has a number of questions you choose/roll answers to on tables, each giving an attribute increase and a boatload of flavor about the setting and the character you are creating.
Are there other games you know of that do this well? I wonder if there is a Game Jam here for designing worlds to play in just through “simple” lifepath tables like this…