Ah yes, I see, so similar to B/X, that would make “indifferent” not neutral, but positive (hey, no attack…).
I’m mostly going by the OD&D method, which subsequent reaction rolls mostly subdivided to various degrees (BECMI to a rather ridiculous one, IMHO). In the very first RR table, we just had:
| roll |
reaction |
percentage |
| 2-5 |
negative reaction |
27.78 |
| 6-8 |
uncertain reaction |
44.45 |
| 9-12 |
positive reaction |
27.78 |
Your 1d6 table would basically have an equal chance of each happening. Which certainly would impact the game, although that depends a lot on how often the table is used in the first place (IIRC OD&D disregarded it quite often), and how the values are interpreted. If you’re mostly doing unintelligent monsters, or are very harsh with negotiations…
Are we talking about the dice themselves, or the chances? I can map a normal distribution to a linear dice roll – easily done with a d00…
If so, the only “gain” I see right now would be the impact of bonuses. As @ktrey pointed out, a single +1 means a lot more on a 2d6 roll than a 1d12 one.
As I said above, I do like mods. Not that much of a fan of the Cha mod (or the stat in general, TBH), as in my mind the RR is often more a “first impression” roll, where you don’t really have that much chance to negotiate. If it’s uncertain/positive, then sure, the Cha 18 M-U might be able to have a large impact, but if we’re doing the cliche “party comes round corner, 6 orcs look surprised”, then I’d like to favor other circumstances. Especially if they involve a trade-off. I once had some good experiences with a “formation” modifier. Shields up, spears extended, etc. gave you both a -1 on the reaction rolls and a +1 on initiative (OD&D-ish setup).
I sometimes do more than one RR, and maybe that’s where one could do both things: A more chaotic linear roll for the first meeting, and a bell curve roll for the secondary request for information / trade roll. (Or go weird: You got an elf in the party? Linear rolls!)