Planescape (2e) module reviews

For the last three years I’ve run a Planescape campaign through almost all of its modules. Now, after successfully finishing it, I want to look back and review these adventures, highlighting the pros and cons of each one, starting with the introductory one — “To Baator and Back”.

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Next one — a low-level investigation adventure set in Sigil.

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I’m going to post here that I’m enjoying reading this. Not only for your own satisfaction, but to allow you to keep posting, since there’s a certain limit to how often you can post in succession. I read the first two, will still need to read the third. Sigil/planescape always looked fun. Actually reading about the adventures might get me motivated enough to investigate further.

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A review of a level-agnostic adventure from “The Well of Worlds” anthology.

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One of the best one-shots from “The Well of Worlds” anthology.

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Continuing with the “Well of Worlds” one-shots, an adventure in Carceri — “Hard Time”.

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Still enjoying (and commenting to give you the possibility to keep posting) :slight_smile:

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A review of the second chapter of “The Great Modron March” anthology — “The Unswerving Path”.

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Today’s review is the third chapter of “The Great Modron March” anthology — “Ambushed!”, where the party tries to protect the modrons from being captured by the order of evil nomadic knights.

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Today’s review is about four mysterious portals of Sigil that open every 500 years and lead to the places most mysterious, even by the multiverse’s standards.

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