Planescape (2e) module reviews

For the last three years I’ve run a Planescape campaign through almost all of its modules. Now, after successfully finishing it, I want to look back and review these adventures, highlighting the pros and cons of each one, starting with the introductory one — “To Baator and Back”.

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Next one — a low-level investigation adventure set in Sigil.

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I’m going to post here that I’m enjoying reading this. Not only for your own satisfaction, but to allow you to keep posting, since there’s a certain limit to how often you can post in succession. I read the first two, will still need to read the third. Sigil/planescape always looked fun. Actually reading about the adventures might get me motivated enough to investigate further.

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A review of a level-agnostic adventure from “The Well of Worlds” anthology.

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One of the best one-shots from “The Well of Worlds” anthology.

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Continuing with the “Well of Worlds” one-shots, an adventure in Carceri — “Hard Time”.

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Still enjoying (and commenting to give you the possibility to keep posting) :slight_smile:

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A review of the second chapter of “The Great Modron March” anthology — “The Unswerving Path”.

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Today’s review is the third chapter of “The Great Modron March” anthology — “Ambushed!”, where the party tries to protect the modrons from being captured by the order of evil nomadic knights.

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Today’s review is about four mysterious portals of Sigil that open every 500 years and lead to the places most mysterious, even by the multiverse’s standards.

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Today’s review once again brings you to Sigil, where a serial killer is on the loose, a new cult worships the Lady of Pain, and even the dabus act weird and nervous. Whoever is behind all of this, you soon understand that the answer lies inside the Harbinger House…

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Today we explore the wild splendor of Beastlands and its inhabitants while trying to figure out how to return the Great Modron March to its original route.

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still going through all of what I missed, but excited for these updates.

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Today’s adventure takes the characters from Sigil to the stalking grounds hidden deep in Carceri and the savage jungles of Beastlands. Will the heroes fall prey to the ruthless Malarite hunters or come out victorious?

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Today the characters arrive to Bytopia, investigating a radical group from Mount Celestia that tries to covertly take control over the large trading town of Yeoman.

In this chapter of the Great Modron March, the characters decide to take a break and have some fun in Sylvania but stumble into a body horror nightmare instead.

Today the player characters are destined to decide the fate of the whole gate-town sliding straight into Abyss.

Today modrons enter the chaotic plane of Limbo, while we are entering into the territory of the weakest chapters of The Great Modron March anthology.

One of those rare Planescape adventures that take place on the upper planes, this one faces the adventurers against philosophical conundrums and dangerous foes while they decide the fate of The Deva Spark.