This here thread is for accumulated plays report for those who want to add to what’s out there but not necessarily track an entire topic for their campaign.
ie. perfect for one-shots and episodic play
This here thread is for accumulated plays report for those who want to add to what’s out there but not necessarily track an entire topic for their campaign.
ie. perfect for one-shots and episodic play
The party hears of a dungeon recently unearthed in a landslide an heads out in search for treasure. They enter the false tomb, having to leave Valan’s horse behind. Breaking open the first clay sarcophagus Hazle and Valan get slightly injured by the poisonous gas inside. Valans player agues with me that they should have been far enough away. I make the call that they are affected but try ask more often where everyone is.
They break the other sarcophagus from far away and collect trinkets, a magical scroll they can’t identify and a magical ring none dares to put on. Even after some investigating they still trigger the hammer door trap but miraculously all survive. They quickly deal with the skeletons and proceed to the upper tomb.
I made up some snake deities related to War (hinting at Traps), Agriculture, Judgement, Secrets (hinting at secret passages), Birth, and Magic for the statues in the dungeon. Since Stylo can speak with snakes I let her read some words of the snake-men language.
They loot the empty rooms in the upper tomb, always keeping a save distance to the pool, but don’t dare to enter the room with the lightning trap after smelling ozone trough the door. Seeing the cobra guardian they turn around and eventually find the secret passage to the basilisk hall. Moving quickly along the wall they circle around the room and find the secret door to the fungus goblin lair. They encounter some goblins but pacify them with food.
The party returns to town and buy a quiver to safely get the loot from the pool in the upper tomb. They find an amulet that makes one of your eyes fall out, but you can still see through it. Hazle decides to enter the room smelling of ozone and promptly gets killed by the lightning trap. Stylo uses the unidentified scroll on his corpse, it was a guts to snakes scroll and she gets two snake servants. Since she can speak with snakes they are very useful. Valan puts on the magical ring found earlier and grows a venomous reptile claw. We ended our first session here.
At the start of the next session Ruck joins the party as a replacement for Hazle. Exploring more of the lower tomb they find the locked door to the treasure room. They encounter a skeleton jelly just as Valan gets trapped by magical shackles. Keeping the jelly at bay with burning oil they barely break free in time before leading the jelly into a pit trap.
In the summoning room they encounter a trapped Fae disguised as a lost villagers. Figuring out quickly that it is not a ordinary human, they try to get it to promise not to harm anyone and I try to get around that. This quickly becomes annoying. Finally the Fae promises to not harm them or the nearby village and to stay outside the dungeon for three days helping them learn more about the snake men, so they free it.
Later they meet Xiximanter, the immortal snake-men alchemist. They immediately tell him about the collapse of the snake-men empire, I decide to not have him become enrage and just not believe them. The players weren’t really interested in him and never interacted with him again.
The party makes camp outside the dungeon and the Fae magically teaches Stylo the snake-men language and thanks to a successful WILL save there aren’t even any side effects. Now being able to read all scrolls looted earlier she realizes that they already have found the magical word to banish the Fae.
Entering the dungeon again they discover the key to the throne room in the goblin lair, purchase it with more food, and loot the snake-men crown.
The party returns to town again and buys as much food as they can transport with three people and one horse. They use the food to convince the fungus goblins to get the treasure room key from the basilisk for them. This leads to nearly all of the goblins being petrified and eaten but the party obtains the key. Opening the treasure room they are rewarded with a mountain of gold, some weapons, and a scroll of mass guts to snakes.
Ruck decides to banish the Fae and when the party leaves the dungeon it is gone, but a mushroom circle with a large gemstone in the middle has appeared. Ruck steps into the circle and is never seen again.
Tomb of the Serpent Kings is written by Skerples and available for free here.
Cairn 2e Playtest is written by Yochai Gal and available for free here.