I think “selling” in TTRPGs is such a powerful and simple way to have more fun. Does anyone have any thoughts, tips, or stories related to selling in TTRPGs?
its my preferred way of GMing! I hope I do it well…
but yea, I don’t approach GMing as overseeing a physics simulation. the “selling” concept is a storytelling technique, so I suppose it just pushes the GM to a more narrative focus. its also a long the lines of “being a fan of of the PCs” advice. like, when they do great shit, make it greater. when they fuck up, lean into it. when things are stale, shake it up.
Good advice and good examples. These moments are always highlights when they occur in sessions. A good reminder to be more intentional about it. Thanks for the read.
A long time ago, I was in a group where one of the players was a girl who was much younger than us. She was an introvert, and it didn’t help that she was so singled out. Out of respect, we usually stopped talking when she spoke, which put even more focus on the introvert.
Anyways, she once played a charismatic leader, and we all went along with it. Her ideas were the right ideas because our leader said that. The same can be said with other attributes, like Intelligence. If the player’s idea is bad, it’s still a good idea if the character’s Intelligence is low. Others can say things like “That’s a great idea. It could work if…” and then “fix” the bad idea and make it good.
I guess I’m not talking about selling per se, but more about referring to the others by pointing out their shortcomings or other characteristics that make them stand out in the group.