Inspired by @dododecahedron and the recent thread here, I compiled my own thoughts about NPC creation, which I hope to be useful to some.
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Great stuff! The use of contrast and contradiction to make characters more memorable is especially clever. These examples are killer: “The lord of the holding sleeps in the hay with his horses,” “the hunchback knight,” and “etherially beautiful torturer.”
The point about resources reminded me about how most—if not all—of the characters in Witchburner have a unique talent. There’s a good blog post out there about this idea, but I can’t remember its title or who wrote it
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