Greetings folks,
I am your resident FKRiend. I recently finished playing Deathloop the other day and I’m brimming with inspiration. I decided to resurrect the old collab project called Rabenstadt. I also made a blog post about it. Basically, I want to smash together groundhog day tropes with Bram Stoker’s Dracula and the King in Yellow.
So some ideas I have been having is to have it be a sort of “rouge lite” sort of game, taking some inspiration from A Rasp of Sand, except it is even more abstract. As a character, you accumulate Essence over time, which you can use to “fuse” objects and ItO-style Arcanas into your “being”. So every time you start a new loop, you retain some items and powers. To add to that, I was thinking of also having these ‘bonfire’ style objects you can spend Essence to place out. Once in place, you can automatically travel to that place and point in time when a new loop starts - conveniently saving you uninteresting busywork.
Some basic features are how changes happen over time. A blizzard picks up throughout the day. The castle staff are busy in the morning with preparing the Winter Ball. The riot in the Upper Districts escalates through the day. Some rogues can be overheard plotting a heist, and in the evening you can perhaps encounter them trying to break into a house. Similarly, maybe some areas are only accessible early on, like a house fire, a ship leaving the docks, or maybe the university hallways become risky to traverse in the afternoon.
Some appendix n:
- The Outer Wilds
- Deathloop
- “A Crack in the Slab” in Dishonored 2
- Movies like Groundhog Day, Edge of Tomorrow, Looper, Source Code
For all you others out there, have you tried doing a game that’s based on a “timeloop” ? Did you learn something weird?