Total Party Kill : living life one ten-foot pole at a time

TPK is not a traditional “old school” RPG.
But it’s a game heavily inspired by the old school play style, traditions, values and vibes… trying to deliver them through modern tools.
It is, in a word, a #Grognardpunk game.

I’ve just released the first public playtest files (rulebook and play aids) and hope to be doing a good thing by sharing them here with you, veteran OSR players.
Comments are greatly appreciated, and actual playtests would be invaluable :slight_smile:

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#grognardpunk ? Sign me up!

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I just posted a full session actual play, in blog-form.
It summarizes 4 hours of play by chronicling the essential events round by round, also mentioning the relevant game mechanics.

TL:DR

  • In a single session we went through character generation, quest generation and the first half of the delve.
  • The play experience is finally starting to look and feel veeery close to the design goal, aka an experience akin to that of many “old school actual plays” on Youtube for systems like Knave, OSE, Into the Odd, etc.

Second and final part of the delve!