Also VERY interested to hear more about this, having just bought Stonehell and fascinated by megadungeon architecture & graphic design at the moment.
Or I’d be thrilled to meet up with your group on zoom, ask lots of questions, record it and post it to youtube.
I’d totally be up for that too if you all would be cool with it.
I’m certainly happy to entertain you with some more details regarding our ongoing campaign. Trying to keep this brief so I’m not stealing anybody’s thunder etc
We started playing with this group when we were 7, yes, seven. Now we are old ass men with grey beards and families haha. So our playing group goes back to the 80s. Started with the Red Box and played rpgs many years. We took a long ass hiatus from the hobby and just got back half a year before the ‘vid was upon us. So when starting in ’19 we really had no idea how interesting we would find gaming and took no pressure about it either.
I (as the gm) was very keen to modify the system we played from the get go (LL). Making it to my liking and still maintaining the compatibility with OG D&D was key. Slowly, yet simultaneously with our campaign, the system developed in tiny (and sometimes in not so tiny) steps. Us doing our weekly play testing of sorts provided a great way to home in what we liked in the system tweaks. Talking about the system would be super long post on it’s own so I think I’ll concentrate on the Stonehell bit here. I’m hoping to someday publish everything I have made for people to enjoy.
The players were drawn into the dungeon having acquired a map of the laboratory on level 3. They really had no idea what the map was but I fuelled their curiosity. I did not read too much into the dungeon, meaning I slowly familiarised myself with the huge dungeon and it’s factions bit by bit. This also helped me to give the factions proper details and concentration that in turn helped to make them more lively I guess. There are insane amount of faction play in our game, way too much to list here really. Sufficient to say that the players have a intimate relationship with pretty much all the factions and I make sure power vacuums are constantly filled and alliances are easily reevaluated. I tend to rock the boat as I don’t want them to get comfy.
I tried writing stuff here what has happened during our play but the list is so insanely long even for the 1st level alone that I need to prep more what to write in order for people get something out of it.
If you have seen the film Lynch One where David Lynch does not know what is up with the movie he is filming (Inland Empire) and just keeps on filming it and suddenly at some point it starts to make sense and turns out great, much better than he would have made rationally. That is exactly what my campaign is about.
The information in the Stonehell megadungeon module is so sparse that I had to cook up INSANE amount more to give the information load my players needed/wanted. I constantly just made shit up on the fly, and only later understood where it was (now is) connected. Making such a script, story from scratch would have been asking too much (from my brain at least) so in a sense I have been in for the ride equally as my players have and I’m really happy where it has taken us.
Example of the above: Random encounter happens to my players and I roll nat 12 for the reaction roll and the encounter group (kobolds) are super friendly with the PC party because (just throwing it out from the top of my head) they mistake one of the players as a guy who gambles with them a lot. So my player is happy and plays along with the mistake and all is good. Then later the same reaction roll happens again and I rule that it means he is mistaken again for this same gambler guy. This weird gambler dude becomes an enigma for the group and an integral part of the grand plot line. Obviously a similar looking fella is moving about somewhere in the dungeon doing shit. Well, later I come up that this gambler is the humanoid form of a seriously gambling addicted dragon from the level 5 who while shapeshifting is roaming about gaming with everybody, mostly losing, which mean my player constantly owes everybody money. This in the later parts ties together why the dragon has the same form as my player (of a Drow) and I come up that a drow gambler was castoff from the city below (Getiing caught stealing luck inducing casino chips from the Church of luck in lvl 7) and without luck on his side loses his physical form to the dragon for 1000 years. Now the dragon moves around and gambles with his hear content in his new form. This of course would be swell if the dragon would not carry this horrific magical plague that he has gotten from the water pools of his cavern. The magically polluted water originates from the broken magical laboratory on 3rd level. That magical laboratory was originally constructed by the Plated Mage (Currently on the 8th level) but after the laboratory was broken evacuated deeper into Stonehells depths scavenging archeotech from the Tomb of the astronaut and modifying his minions so such technology can be randomly encountered across Stonehell levels.
Each of the above story branches have multiple branches of their own and you can easily see that it is a futile attempt to try to write more here. We have a 180 page diary (sry not in english) on laptop that we reference many times during our games that keeps us rooted in the many story lines, events, npc’s and details of our sessions.
Thank you for the interest.
I’m playing CY_BORG at the moment; have been doing so for around three months, weekly ~2h sessions.
I took a break from GMing Starfinder for a couple of years, much as I enjoyed running the campaign, because of both personal and system burnout - it was getting harder and harder to make time for prep, and the system just seemed to require so much more prep than was necessary. Making maps and creating NPCs felt like just a stupid amount of work on top of the actual creative work that needed doing to come up with things each week.
I said I needed to take a break and wanted to run something simpler, and we played some 5e for a bit DMed by someone else, then I had to pick something and CY_BORG had just come out and I thought “well this looks fun”.
I wasn’t initially sure about CB but after playing it for real it’s much better than I initially thought - I don’t see why I would run another trad cyberpunk game as it seems to have all the things I want and do them better than other systems I’ve tried (maybe if I wanted a more narrative approach, sure).
What I’m playing has changed.
Thursday night D&D is still going strong. Most members of the Sigil Six have hit 11th level. I think we’ll take this sucker to 20th and wrap it up, which (for some reason) is exciting, like getting a merit badge in gaming.
I’ve got a FB group where I’ve invited gaming friends and nerdy gaming-interested friends to share links and such (about 144). I started a twice a month Into the Odd game that is going really well. Our third session will be tomorrow. Of the 144 members of the group, about a dozen seem actively interested in gaming, so it is manageable.
A friend of mine mentioned that he had never interacted with a dragon in his gaming, so I cooked up an Into the Odd-like game I’m calling Dragonslayers. Our third session will be this week. This is the same group that was playing Trophy Gold, a campaign we will likely get back to.
AP threads for ItO and Dragonslayers and other ItO related blog posts are here.
Going to play in a 2-shot The Between this month that will be streaming here.
Playing in a fun A|State game and Rebels of the Outlaw Wastes on the Actual Play channel.
I was running some pay-to-play games on Start Playing but haven’t found the time to do so lately but will likely get back to it again.
Currently running weekly sessions of a 5e homebrewed campaign, and once-monthly one-shots with different systems.
On deck:
- Death in Space
- Mörk Borg
- and the first playtest of Fell
Then:
- Mothership
- Trophy Gold
- and more Fell
Fingers crossed I can convince someone to let me be a player some day, haha.
Hey, I’m Richard!
Currently, I’m playing:
- Big Eyes, Small Mouth (current ed)
- Trail of Cthulhu
I’m currently running:
- Playtest Sessions of Saturday Morning Mysteries (slowly turning into a mashup of Liminal Horror with Visigoths vs Mall Goths)
On Deck:
- Unknown Armies
- The Barrow Keep standalone system (based on 24XX)
Hi all!
I’m currently running DCC, taking a party through a bunch of (loosely-connected) modules. They’ve done Portal Under the Stars, Sailors on the Starless Sea, Doom of the Savage Kings (my favourite so far), Queen of Elfland’s Son; Jewels of the Carnifex; Neon Knights; and they’re just about at the end of Emirikol was Framed!
I’m also running the Pathfinder 2e Abomination Vaults Adventure Path in Foundry.
I’m also running Mausritter for my kids, 3 and 6. They’re going through Honey in the Rafters, and then into The Estates collection. I love it so far, it’s wonderful to play with them and see their brains thinking through problems without any consideration of mechanical efficiency. I did already kill the youngest’s first mouse, but he shrugged and he was happy to roll up a new one.
Hoping to keep DCC going for a while, and about halfway through Abomination Vaults, so nothing on deck immediately, but I’m hoping to run either DCO, UVG, or HSI after these. Haven’t settled on a system, but I might just take S&W and cobble on bits of rules I’ve saved.
I’m currently in a bi-weekly D&D5e game, as well as a weekly streamed Buffy the Vampire Slayer Unisystem game.
I’d love to be playing Blades in the Dark.
A friend and I are currently tag-team running our own campaign in Mothership. Someone wasn’t able to play last night, so I ran Vontrey Colony 17 from Dissident Whispers instead.
It was good! I’m still pretty new to the GM side of things, so it was extra nice to see the adventure grip the players as they discovered more and more.
On deck I’m playing in a Troika! game tonight. Just got on the waitlist for a Traveller (Mongoose 2e) one-shot on Tuesday night.
Start of 2023 situation:
- Finished:
- original Ravenloft with OSRIC (on Halloween 2022)
- Continuing:
- third year of Planescape mega-campaign with mix of S&W and FG&G
- Into the Dungeon: Revived playtests
- Planning:
- Dark of the Moon 2e Ravenloft adventure with FG&G
Actually playing Dresden Files, as an alien hybrid/freelance government agent who investigates supernatural conspiracies, gets them to go to war with each other, and disappears into the night with as much money, fast cars, and beautiful members of the opposite sex as he can carry.
And when your mother’s the Alien Queen and your father’s Charles Lindbergh, every sex is the opposite sex.
Currently Playing:
• Homebrew 5e game every other Friday
• Homebrew 5e game every Sunday
I’m Currently Running:
• Homebrew 5e game every other Friday based in the MTG Ixalan Setting
• Mausritter One Shots during the weeks I don’t run my Ixalan game if that DM can’t make it
• 10 Candles (using TableTop Sim) and Liminal Horror for when no one can DM and I want to run a scary One Shot
On Deck:
• Forbidden Lands Dark Sun campaign every Sunday (once current DM is done)
• Whitehack 3e or 10th anniversary edition campaign with bits and bobs from Yoon-Suin 1st edition (and 2nd edition when it comes out), Reach of the Roach God, Veins of the Earth, Into the Wryd and Wild, Vornheim, Hollowfaust and Tome of the Serpent King. Then using the Adventures Dark and Deep Bestiary because it has pretty much all the 1st and 2nd edition D&D monsters in it and the Encyclopedia Magica Series for all my magic item needs
• Homebrew 5e Weird West campaign using the Snakes & Saloons classes
• Troika! using bits from Planescape
• Prowlers and Paragons for some shorter superhero campaigns
• Mothership (once my box set comes in) with some inspiration from Stars Without Number
I have enough stuff planned for the next decade lol
Me and my usual players took a break for the holidays. We’ll start playing again in a few weeks.
I have several books I’m juggling between right now, I have no idea which one will win the excitement race and end up being ran; but I’m prepping stuff for:
- Vampire: the Masquerade
- Orbital Blues
- Electric Bastionlands
- Cairn
Currently playing Sleepaway with my campaign group. Super fun, but also really challenging for a group coming Pathfinder 2e/D&D 5e to attempt a game with no GM, no dice, no rolls, no checks, etc.
Also playing a couple Play By Post games:
-
Playing through the Newton Handle mega-dungeon using Quarrel & Fable. Super fun.
-
1440, playing through the Planar Nexus dungeon included in the zine. Also super fun!
Hi folks, first time posting, been meaning to pop in here for a bit.
Currently I am running Dungeons Unleashed (it’s in beta and can be downloaded for free.), my fantasy hack of Simple Superheroes #0.
I have an ongoing log of that campaign here.
I recently played WILD: Wake Initiated Lucid Dreaming - a really neat dreamshare-technology game that uses a custom Tarot deck. I’m thinking of writing up a scenario for it.
It’s that time the year again. My super ambitious, multiple schools spanning, realm building game is starting!
Results of the first week are in!
Can you link to anything on Glasspunk? I’m very intrigued by that word.