What does FKR mean in RPG?

I don’t know where else to put this question. I’m old. What does FKR stand for in the context of RPG design?

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It’s more a play style than an actual design paradigm. The FKR is basically a bunch of movements interested in exploring and expanding gaming, with the influence of “Free Kriegsspiel”-style games.

The shortest explanation I think I can give of it is, any game where:

  • Most of the conversation is about the actual fiction as it is happening.
  • Where the referee’s rulings are the final adjudicator - any “rules” that may be used are to supplement this when the referee feels it is appropriate or fun.
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