I believe it to be the human condition to never be fully satisfied with where we currently stand. There’s always something to be improved, right?
While I consider it true, I don’t believe it’s the healthiest. That’s why I’ve mostly directed this energy into TTRPGs, hoping that I’m converting that angst into a more positive energy, diving into the philosophy of how I play and how I can have more fun.
Sometimes I “check in” with my own interests and evaluate whether or not I truly enjoy them, as occasionally I will find that I simply previously enjoyed it, and am at that point just riding a dying wave.
In that way, I project where my interests are seemingly going to end up in a year or so, to set a goal of where I can find myself in the TTRPG sphere (sound like HR much?). This serves two purposes: Giving me purpose in my exploration of fun, and giving me a jumping off point for where to direct said exploration.
For example, my previous goal was “to become confident running a game with zero rules and/or zero prep.” I can happily say I met that goal, and have run a game with zero rules and a game with zero prep separately, and feel that I would be able to combine both if I wanted to.
My goal, now, is to re-integrate rules. Specifically, I wish to find MY happy medium between no rules and too many rules. I want to explore what rules contribute to a game, and how I can effectively apply them. By the end of this, I don’t want a system; I want a checklist of modular rules and/or procedures that I can plug into just about any genre and run with. Importantly, this checklist would be largely GM-facing, or at least table-facing (in that the inclusion of one of the list items would affect the table dynamic, not just players or GM).
I’ll make a thread on the NSR discord for discussion, so I’d prefer if all replies to this thread were answering the title question, and your personal insights to yourself and where you’re going.
That said, where do you see your interests progressing to?
Cheers!