Last week I went to a cabin with 4 friends for 4 days and we played an adventure/mini-campaign I developed for them for about 10 hours a day.
The key idea is it was a political thriller set in a conclave where Mages vied to become the Demiurge Millenial who dreams the shape of the next thousand years. There’s a murder, a conspiracy that spills out into an Imagined City floating on the edge of creation, and hidden lore lost in ages past. One fun innovation was to have the City physically change based on the vision of who was currently set to win the election: this meant I could lock clues in other versions of reality, and the PCs had to play politics to find all the pieces of the puzzle.
It was a semi-sandbox, with four magical factions to support or hinder, 12 city locations which each existed in different forms in 5 different realities, 4 ancient mysteries hidden in far-flung sites, and 6 possible ways to resolve the conspiracy using different puzzle pieces.
It was a big success, and now I’m being told I should write it up into a module. I have my notes as a basis of course, but I feel a bit overwhelmed at the prospect of actually writing up such a project in a polished form, and am well aware of the 80-20 rule…
I suppose this post is both me trying to work out if anyone else would want to read/play something like this, and also get some practical advice of how to get a minimum viable product together before I burn out.
System is also giving me a headache – I ran this in a slightly homebrewed version of Worlds Without Number, so its OSR-ish, but it has a gaslight-london type setting so I dont think you could just roll up a Cairn character or something like that. Ideally I’d publish it system agnostic with some guidance on PC power level, but would that hinder interest a lot?
Thanks for any and all thoughts!