The Black Hack Usage Dice (dX resource, step down on 1-2)
Trilemma path making where you, again, roll dice to find and remake paths through a wilderness.
I’m looking for these modular, “1-page” little mods for games that you can pop in and out of any system.
More specifically, the ones you actually use and love.
Here’s one I like! Spell research from Telecanter. Reveal the text of a spell’s functioning over time, as the characters research it.
Also, a generalisation of Splintering Shields and Blades’ Special Protection: An item that is consumed to negate one specific kind of harm: A shield that breaks to block a melee weapon, or a trinket that negates one curse.
I put out this tweet-length death save system and I’m pretty proud of it. I’d love to hear if anyone gives it a try at the table: https://twitter.com/ClovenPineGames/status/1404909918977658884
A little death save system you can add to any game:
When you have a brush with death, roll a d20. On a 1, you die. On any other result, you scrape by. Then, downgrade your death save die to a d12.
Each time you survive, roll a smaller die next time: d20>d12>d10>d8>d6>d4>a coin
ICRPG is a d20 game called “Index Card RPG”, and unless I’m mistaken they’re “clocks” which tick down to a more significant, dramatic event. Please reply to this, anyone, if I got it wrong.
The big difference between ICRPG timers and BITD clocks is that timer are dice that you roll and then physically turn as they tick down. This means it’s always possible that the bad thing happens in one turn as opposed to clocks which are fully under the discretion of the DM. You also don’t generally use timers to track progress like you do with clocks.
I use clocks for long term things that players might have more control over and timers for short high tension things that are mainly out of the players hands. (And sometimes process tracks too)