Here is a link: Against Abstraction, Or, Tags Are A Mind Virus | The National Centre for Tabletop Games
Written by: https://rat-bastard-games.itch.io/
So, someone shared this blog post on Bluesky. I read it, and it stuck to my mind all day.
To me, the blogpost tackles two aspects:
- The artistic value of prose, and why dry mechanical abstractions lack this value
- Why the author considers that tags and other abstractions are a bad idea, or at the very least, what we lose by relying on them
I really like this blogpost. I especially like the first part. I’m not the biggest poetry reader, but I do agree that some of the poets (and authors) that I enjoy are very efficient in their minimalism. How to express a lot with fewer words. I think the example selected is phenomenal.
Some of my favorite works in TTRPG lean hard in the prose, the ambiguity of natural language and letting the gap of perspective between the author and the reader create something.
The second part of the blogpost, I also agree with, but I feel that it is missing a point. The author highlights that tags (as an example) are dry, they exist as an interface between the diegetic world and the mechanics of the game and that there’s value in just writing how things are, and that there’s value in negotiating the shared fiction.
My issue with this stand is that this “problem” that tags create, as actually a feature, it’s exactly why people use tags. And it’s no surprise that they’re more common the thicker the rulebook.
I enjoy negotiating the shared fiction at the table; but negotiating “are they out of range of my revolver” or “I feel like I could use this sword with one-hand” are not the things I want to negotiate over. I’ve always seen tags, or explicit abstractions as a way to get done with some necessary mechanical agreement, and then move on to something that matters. There’s much more interesting elements in the fiction to negotiate and build together.
My personal taste leads me to leaner ruleset that don’t feel the need of such abstractions as much, and thus have more space (both cognitive and layout wise) to use prose or to be a bit more evocative about it.
If you ask me to play a Pathfinder 2E game though, there’s no way I’m replacing these tags with natural language.
I’m still hurting at the thought of past arguments about whether a magic missile or other spell can light fabric on fire.
What do you all think?