Design Resources

General Helpful Info

Pay Software

FOSS Software

Basics of Typography

Basics of Layout

Basics of Game Design

Public Domain Assets

Font Sites (read licenses)

Inspiration/Aesthetic

Brushes & Assets (read licenses)

Design Communities


Please use this conversation to conscisely provide links to resources you find valuable when making games. This isn’t a place for commentary or discussion on those links (other than bring it to attention if there’s an issue). For discussion, make a new conversation! Use the category titles above to help searchers.

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### type of resource; use categories above if possible

* [resource name](link) OR just put the http link

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:star_struck: :star_struck: :star_struck:
Oh, I like this very much!

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Thank you Tam for this! Just read through it (the bits I needed) and really helped.

edit: replied to @TheBeardedBelgian :joy: so I deleted the comment, but looks like it stays as well… double awkward.

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This is a great list, thank you.

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Basics of Layout

Public Domain Assets

Font Sites (read licenses)

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Basics of Typography

Basics of Layout

Inspiration/Aesthetic

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Public Domain Assets

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Any stuff like artbreeder.com for generating or modifying visuals people know and could share? I’ve also found Adobe Capture to be excellent for making quick line art out of photos. Oh! And the Metropolitan Museum of Art is excellent for public domain goodies!

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I like these, and they haven’t been mentioned yet.

Cartography

Mood Board

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TTRPG CREATOR RESOURCE DATABASE

There’s a lot of useful stuff here!

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Basics of Layout

Writing

Basics of Game Design

Character Portrait Generation

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A guide with some useful tips for drawing top-down and isometric dungeon maps using free open-source software:

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Hi, anyone knows of an app to make custom cards from a spreadsheet with a simple user interface?

Another quick guide, now about the hex maps.

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Layout & the Grid was on my old website. The domain collapsed so I made a new version called Grid System 101. It’s missing some key pieces from the original but it’s otherwise very similar. I expanded on the other elements by making them their own articles.

Basics of Typography

Basics of Layout

Free Typefaces

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Public Domain Assets

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If I may add, this white paper on dice mechanics is extremely interesting for anyone studying game design:

http://hjemmesider.diku.dk/~torbenm/Troll/RPGdice.pdf

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Their RPS paragraph can be completed with :
3+ for RPS is possible: if you declare 1 reference player. Yes it’s simultaneous bipartite RPS, but do the “others” coordinate? that’s a Sad Hill scenario right there. Plus, RPS is less random if various choices are tied to fixed consequences.

What makes this more interesting is the history of it. We were active on a design mailing list at the time. I asked Torben to write up the material for me and I’d pay him for the effort. He decided just to do it and release it for public usage. Yeah, he passed on getting paid for the work just because he thought it’d be a good thing to share. I look back on it and think I should have paid him, anyway, as sharing it with the public is fine by me and I still got the writeup!

1 Like