The current world/game I’ve been pondering is a bash of my favorite things from the Dieselpunk genre, MtG’s Kaladesh, the Bioshock video game series, Scythe the board game, and the Leviathan novel trilogy.
I’m also thinking about toning down the war themes of the Dieselpunk genre, to the point that I’m considering removing war as a factor altogether. As well, I’ve been interested in community building in RPGs recently. So, I’m considering adding that on top of it, with the PCs being part of a colony or something.
Some other themes I want to play with:
Dystopia (Bioshock), -punk as a whole being anti-establishment (Dieselpunk), the boom of a new resource (Kaladesh), flesh technology (Leviathan), and agriculture / working man’s mechs (Scythe).
The game would be set in a frontier colony where the PCs act as important figures within the colony (but not necessarily in charge, either). A distant totalitarian government taxes and orders from afar while discontent breeds among colonists. On the other hand, the game will largely be centered around the community that the PCs foster and the bond that forms between them. I’m going for “Hopeful Dystopia” in vibe, in that there is a Dystopia, but it is in the background and getting better.
The system itself I’m not entirely sure about, although I’ll definitely be taking inspiration from Holdfast Station for session 0 worldbuilding.
On the narrative side, thoughts? On the mechanical side, any suggestions on how to represent a community in a relatively freeform way?
Thanks for feedback!
See you again,
SageDaMage