What can you do at a convention that you can’t do elsewhere?
It’s a unique opportunity that differs from most of our gaming tables. An extended period of gaming with a larger pool of gamers. As I ran one shots at my local gaming convention last year, I thought about what I could run that is only really feasible to run at a convention.
Here are some of the kinds of things I’m thinking about:
- Tournament module - As it was in the old days. Multiple groups play through the same module and are assigned a score based on their actions.
- Multiple tables simultaneously - A game with multiple GMs and maybe an arch-GM orchestrating a larger scenario (e.g., multiple parties with different objectives in a city during a siege).
- Evolving setting - Over the course of the convention multiple groups have adventures within the same setting. If you have a player play at the table multiple times, they could play the same character (unless there are large time skips between sessions). This one may be easiest with a megadungeon.
I’m interested in hearing about your experiences and ideas.